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Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Alice Madness Returns Review

Alice Madness Returns Review

I'm not sure I should like Alice: Madness Returns as much as
I do. Spicy Horse's Xbox 360, PS3 and PC follow-up to 2000's original twisted tale at times feels a few months of QA Testing away from release, graphically struggling to compete with anything that's hit stores in the last two years, and rather bloated in terms of length, but it's still somehow incredibly likeable.
Alice: Madness Returns picks up 11 years after the events of the first title, with Alice seeing a psychiatrist in Victorian London. Twisted memories see her slip into Wonderland, a once beautiful place that's been destroyed and taken over by nasty creatures. All the while the details about the fire that killed Alice's family are gradually revealed, slowly unravelling as she makes her perilous journey towards the truth.

What we have here is something of an endangered species these days: A 3D platformer. At its core, Madness Returns is a sprawling adventure that features plenty of jumping from platform to platform, with our heroine able to triple jump and glide in between in order to reach distant areas. There are plenty of pull this, press that and shoot this styled puzzles, combined with some pretty challenging jumping, which gives the game a retro feel.
It's retro in a good way, though, with this type of gameplay rarely seen outside of Mario games. Alice is also able to see hidden platforms by drinking a shrinking potion, which adds a whole new level of trickiness to the proceedings. You can only see these invisible platforms when small, but can only jump when normal sized, so you're often asked to leap about without being able to see where a platform ends and thin-air begins.
Thankfully, die by falling into the ether and you'll be returned to a safe place reasonably close to where you were before. The same can't be said about death during combat, which often forces you to replay lengthy chunks of gameplay for no apparent reason - a recipe for frustration that will likely force some players to give up entirely or at least lower the difficulty setting.
Combat here feels like a mix between Zelda: Ocarina of Time and modern hack 'n' slash titles like Dante's Inferno. While not all available from the get go, you'll eventually get your hands on two melee weapons (the fast Vorpal Blade and the slower but more powerful Hobby Horse), two projectile weapons (the mini-gun like Pepper Grinder and the more deadly but slower Hot Tea Launcher), a timed bomb and an umbrella that can deflect enemy projectiles. Each weapon can be upgraded by using teeth found along your adventure, and the two melee weapons can be used together to perform some basic combos.



Death during combat isn't very common when you're faced with a handful of enemies - especially when they're the same type - but when you're up against a five or more, each coming at you from different angles, the game's target lock-on system comes unstuck. You're left unable to auto-target the enemy you're after, accidentally selecting a lesser foe by mistake. This often resulted in me fumbling with the controls while a group of enemies swarmed Alice, wiping out her health and forcing me back to an annoyingly placed checkpoint.
Lock-on and checkpoint problems aside, the combat is very enjoyable, delivering meaty melee strikes and powerful projectile attacks. Mixing the two styles isn't the easiest thing to do, yet for the most part it's handled very well by Spicy Horse. At times you'll wish the developer toned down the frequency of combat, though, with certain sequences feeling like grinds through to the conclusion as you battle room after room of near-identical enemies. The platforming and twisted whimsy on offer are the stars of the show, but sometimes the combat is thrown too much into the forefront of the experience.
There's no question that Alice: Madness Returns is a dated looking game. While it appears to have been built on Unreal Engine 3, early impressions are of a poorly modelled world, rough textures, horrible texture loading and iffy animations. Technically Alice's 2011 adventure isn't good at all, yet the wonderful art design makes this a game that's often beautiful to look at. There's a huge amount of variety in the environments and characters you'll meet. You'll move from an industrial factory-like setting to a world of ice, head under water and venture across an Asian-themed landscape complete with origami characters.
As much as I frequently bemoaned the technical shortcomings, I always wanted to see what was around the corner and often took the time to marvel at the sheer amount of crazy level architecture on display. Yes, this could and probably should have looked even more spectacular given the amount of creative freedom the development team had, but I couldn't help but be taken in by it all. The cast of characters are a bit hit and miss, but there are some real memorable performances and some completely bizarre ones that give the game a sharp dose of humour.
What's more, this is a big game, at least by modern standards. While someone will no doubt speedrun the whole thing in an afternoon, most players will be looking at an adventure that easily exceeds 12 hours, and will more likely take 15 or more. Much of this will depend on how many of the secrets you hunt out during your play through, with many hidden paths accessible by shrunk Alice and secret areas opened up by finding and shooting flying pig snouts - completely bizarre, but it fits inside this version of Wonderland.
I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds. If you miss the classic 3D platformer and like games with a heavy dose of surrealism, you could do a lot worse than give Alice: Madness Returns a shot

Alice Madness Returns Review

Alice Madness Returns Review

I'm not sure I should like Alice: Madness Returns as much as
I do. Spicy Horse's Xbox 360, PS3 and PC follow-up to 2000's original twisted tale at times feels a few months of QA Testing away from release, graphically struggling to compete with anything that's hit stores in the last two years, and rather bloated in terms of length, but it's still somehow incredibly likeable.
Alice: Madness Returns picks up 11 years after the events of the first title, with Alice seeing a psychiatrist in Victorian London. Twisted memories see her slip into Wonderland, a once beautiful place that's been destroyed and taken over by nasty creatures. All the while the details about the fire that killed Alice's family are gradually revealed, slowly unravelling as she makes her perilous journey towards the truth.

What we have here is something of an endangered species these days: A 3D platformer. At its core, Madness Returns is a sprawling adventure that features plenty of jumping from platform to platform, with our heroine able to triple jump and glide in between in order to reach distant areas. There are plenty of pull this, press that and shoot this styled puzzles, combined with some pretty challenging jumping, which gives the game a retro feel.
It's retro in a good way, though, with this type of gameplay rarely seen outside of Mario games. Alice is also able to see hidden platforms by drinking a shrinking potion, which adds a whole new level of trickiness to the proceedings. You can only see these invisible platforms when small, but can only jump when normal sized, so you're often asked to leap about without being able to see where a platform ends and thin-air begins.
Thankfully, die by falling into the ether and you'll be returned to a safe place reasonably close to where you were before. The same can't be said about death during combat, which often forces you to replay lengthy chunks of gameplay for no apparent reason - a recipe for frustration that will likely force some players to give up entirely or at least lower the difficulty setting.
Combat here feels like a mix between Zelda: Ocarina of Time and modern hack 'n' slash titles like Dante's Inferno. While not all available from the get go, you'll eventually get your hands on two melee weapons (the fast Vorpal Blade and the slower but more powerful Hobby Horse), two projectile weapons (the mini-gun like Pepper Grinder and the more deadly but slower Hot Tea Launcher), a timed bomb and an umbrella that can deflect enemy projectiles. Each weapon can be upgraded by using teeth found along your adventure, and the two melee weapons can be used together to perform some basic combos.



Death during combat isn't very common when you're faced with a handful of enemies - especially when they're the same type - but when you're up against a five or more, each coming at you from different angles, the game's target lock-on system comes unstuck. You're left unable to auto-target the enemy you're after, accidentally selecting a lesser foe by mistake. This often resulted in me fumbling with the controls while a group of enemies swarmed Alice, wiping out her health and forcing me back to an annoyingly placed checkpoint.
Lock-on and checkpoint problems aside, the combat is very enjoyable, delivering meaty melee strikes and powerful projectile attacks. Mixing the two styles isn't the easiest thing to do, yet for the most part it's handled very well by Spicy Horse. At times you'll wish the developer toned down the frequency of combat, though, with certain sequences feeling like grinds through to the conclusion as you battle room after room of near-identical enemies. The platforming and twisted whimsy on offer are the stars of the show, but sometimes the combat is thrown too much into the forefront of the experience.
There's no question that Alice: Madness Returns is a dated looking game. While it appears to have been built on Unreal Engine 3, early impressions are of a poorly modelled world, rough textures, horrible texture loading and iffy animations. Technically Alice's 2011 adventure isn't good at all, yet the wonderful art design makes this a game that's often beautiful to look at. There's a huge amount of variety in the environments and characters you'll meet. You'll move from an industrial factory-like setting to a world of ice, head under water and venture across an Asian-themed landscape complete with origami characters.
As much as I frequently bemoaned the technical shortcomings, I always wanted to see what was around the corner and often took the time to marvel at the sheer amount of crazy level architecture on display. Yes, this could and probably should have looked even more spectacular given the amount of creative freedom the development team had, but I couldn't help but be taken in by it all. The cast of characters are a bit hit and miss, but there are some real memorable performances and some completely bizarre ones that give the game a sharp dose of humour.
What's more, this is a big game, at least by modern standards. While someone will no doubt speedrun the whole thing in an afternoon, most players will be looking at an adventure that easily exceeds 12 hours, and will more likely take 15 or more. Much of this will depend on how many of the secrets you hunt out during your play through, with many hidden paths accessible by shrunk Alice and secret areas opened up by finding and shooting flying pig snouts - completely bizarre, but it fits inside this version of Wonderland.
I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds. If you miss the classic 3D platformer and like games with a heavy dose of surrealism, you could do a lot worse than give Alice: Madness Returns a shot

Alice Madness Returns Review

Alice Madness Returns Review

I'm not sure I should like Alice: Madness Returns as much as
I do. Spicy Horse's Xbox 360, PS3 and PC follow-up to 2000's original twisted tale at times feels a few months of QA Testing away from release, graphically struggling to compete with anything that's hit stores in the last two years, and rather bloated in terms of length, but it's still somehow incredibly likeable.
Alice: Madness Returns picks up 11 years after the events of the first title, with Alice seeing a psychiatrist in Victorian London. Twisted memories see her slip into Wonderland, a once beautiful place that's been destroyed and taken over by nasty creatures. All the while the details about the fire that killed Alice's family are gradually revealed, slowly unravelling as she makes her perilous journey towards the truth.

What we have here is something of an endangered species these days: A 3D platformer. At its core, Madness Returns is a sprawling adventure that features plenty of jumping from platform to platform, with our heroine able to triple jump and glide in between in order to reach distant areas. There are plenty of pull this, press that and shoot this styled puzzles, combined with some pretty challenging jumping, which gives the game a retro feel.
It's retro in a good way, though, with this type of gameplay rarely seen outside of Mario games. Alice is also able to see hidden platforms by drinking a shrinking potion, which adds a whole new level of trickiness to the proceedings. You can only see these invisible platforms when small, but can only jump when normal sized, so you're often asked to leap about without being able to see where a platform ends and thin-air begins.
Thankfully, die by falling into the ether and you'll be returned to a safe place reasonably close to where you were before. The same can't be said about death during combat, which often forces you to replay lengthy chunks of gameplay for no apparent reason - a recipe for frustration that will likely force some players to give up entirely or at least lower the difficulty setting.
Combat here feels like a mix between Zelda: Ocarina of Time and modern hack 'n' slash titles like Dante's Inferno. While not all available from the get go, you'll eventually get your hands on two melee weapons (the fast Vorpal Blade and the slower but more powerful Hobby Horse), two projectile weapons (the mini-gun like Pepper Grinder and the more deadly but slower Hot Tea Launcher), a timed bomb and an umbrella that can deflect enemy projectiles. Each weapon can be upgraded by using teeth found along your adventure, and the two melee weapons can be used together to perform some basic combos.



Death during combat isn't very common when you're faced with a handful of enemies - especially when they're the same type - but when you're up against a five or more, each coming at you from different angles, the game's target lock-on system comes unstuck. You're left unable to auto-target the enemy you're after, accidentally selecting a lesser foe by mistake. This often resulted in me fumbling with the controls while a group of enemies swarmed Alice, wiping out her health and forcing me back to an annoyingly placed checkpoint.
Lock-on and checkpoint problems aside, the combat is very enjoyable, delivering meaty melee strikes and powerful projectile attacks. Mixing the two styles isn't the easiest thing to do, yet for the most part it's handled very well by Spicy Horse. At times you'll wish the developer toned down the frequency of combat, though, with certain sequences feeling like grinds through to the conclusion as you battle room after room of near-identical enemies. The platforming and twisted whimsy on offer are the stars of the show, but sometimes the combat is thrown too much into the forefront of the experience.
There's no question that Alice: Madness Returns is a dated looking game. While it appears to have been built on Unreal Engine 3, early impressions are of a poorly modelled world, rough textures, horrible texture loading and iffy animations. Technically Alice's 2011 adventure isn't good at all, yet the wonderful art design makes this a game that's often beautiful to look at. There's a huge amount of variety in the environments and characters you'll meet. You'll move from an industrial factory-like setting to a world of ice, head under water and venture across an Asian-themed landscape complete with origami characters.
As much as I frequently bemoaned the technical shortcomings, I always wanted to see what was around the corner and often took the time to marvel at the sheer amount of crazy level architecture on display. Yes, this could and probably should have looked even more spectacular given the amount of creative freedom the development team had, but I couldn't help but be taken in by it all. The cast of characters are a bit hit and miss, but there are some real memorable performances and some completely bizarre ones that give the game a sharp dose of humour.
What's more, this is a big game, at least by modern standards. While someone will no doubt speedrun the whole thing in an afternoon, most players will be looking at an adventure that easily exceeds 12 hours, and will more likely take 15 or more. Much of this will depend on how many of the secrets you hunt out during your play through, with many hidden paths accessible by shrunk Alice and secret areas opened up by finding and shooting flying pig snouts - completely bizarre, but it fits inside this version of Wonderland.
I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds. If you miss the classic 3D platformer and like games with a heavy dose of surrealism, you could do a lot worse than give Alice: Madness Returns a shot

Microsoft Windows 8 Coming in 2012

Microsoft Corporation (Public, NASDAQ:MSFT) has announced that the next OS, Windows 8, will be arriving in 2012, according to Microsoft chief Steve Ballmer.
The new operating system will be optimized for PCs, tablets and “a variety of different form factors,” one of which it can be assumed will be the Windows Phone.
Despite Microsoft claiming no new name has been selected for the next Windows OS, Ballmer used the sobriquet “Windows 8″ in his speech.



Ballmer promised:

“Windows 7 PCs will sell over 350 million units this year. We’ve done a lot in Windows 7 to improve customer satisfaction. We have a brand new user interface. We’ve added touch, and ink, and speech. And yet, as we look forward to the next generation of Windows systems, which will come out next year, there’s a whole lot more coming. As we progress through the year, you ought to expect to hear a lot about Windows 8. Windows 8 slates, tablets, PCs, a variety of different form factors.”

What would you add to improve the Windows experience?
Jonah Falcon is a blogger for one magazine and GameStooge.com and covers all gaming consoles and platforms including Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii, Sony PSP and computer games designed for Mac OS, Microsoft Windows and Linux operating systems. Jonah provides his readers with reviews, previews, release dates and up to date gaming industry news, trailers and rumors.

Microsoft Windows 8 Coming in 2012

Microsoft Corporation (Public, NASDAQ:MSFT) has announced that the next OS, Windows 8, will be arriving in 2012, according to Microsoft chief Steve Ballmer.
The new operating system will be optimized for PCs, tablets and “a variety of different form factors,” one of which it can be assumed will be the Windows Phone.
Despite Microsoft claiming no new name has been selected for the next Windows OS, Ballmer used the sobriquet “Windows 8″ in his speech.



Ballmer promised:

“Windows 7 PCs will sell over 350 million units this year. We’ve done a lot in Windows 7 to improve customer satisfaction. We have a brand new user interface. We’ve added touch, and ink, and speech. And yet, as we look forward to the next generation of Windows systems, which will come out next year, there’s a whole lot more coming. As we progress through the year, you ought to expect to hear a lot about Windows 8. Windows 8 slates, tablets, PCs, a variety of different form factors.”

What would you add to improve the Windows experience?
Jonah Falcon is a blogger for one magazine and GameStooge.com and covers all gaming consoles and platforms including Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii, Sony PSP and computer games designed for Mac OS, Microsoft Windows and Linux operating systems. Jonah provides his readers with reviews, previews, release dates and up to date gaming industry news, trailers and rumors.

Microsoft Windows 8 Coming in 2012

Microsoft Corporation (Public, NASDAQ:MSFT) has announced that the next OS, Windows 8, will be arriving in 2012, according to Microsoft chief Steve Ballmer.
The new operating system will be optimized for PCs, tablets and “a variety of different form factors,” one of which it can be assumed will be the Windows Phone.
Despite Microsoft claiming no new name has been selected for the next Windows OS, Ballmer used the sobriquet “Windows 8″ in his speech.



Ballmer promised:

“Windows 7 PCs will sell over 350 million units this year. We’ve done a lot in Windows 7 to improve customer satisfaction. We have a brand new user interface. We’ve added touch, and ink, and speech. And yet, as we look forward to the next generation of Windows systems, which will come out next year, there’s a whole lot more coming. As we progress through the year, you ought to expect to hear a lot about Windows 8. Windows 8 slates, tablets, PCs, a variety of different form factors.”

What would you add to improve the Windows experience?
Jonah Falcon is a blogger for one magazine and GameStooge.com and covers all gaming consoles and platforms including Sony Playstation 3, Microsoft XBOX 360, Nintendo Wii, Sony PSP and computer games designed for Mac OS, Microsoft Windows and Linux operating systems. Jonah provides his readers with reviews, previews, release dates and up to date gaming industry news, trailers and rumors.

Angry Birds - Puzzle Game - For All Game Lovers, amazing game


In  one of previous article of my blog (Webbuzz) I posted about the Chrome version of Angry Birds game which you can play on any web browser. To read that article click here. The best game players (purists) out there beat every levels on the chrome version and progress to the next level wih fun and joy, as the game released on May 11th with fanfare at Google's I/O Conference. But what can we guys, who cannot beat the levels, do? Now here's a nice and pretty easy trick, found by Wes Bos, a notable tech entrepreneur and founder of DealPage. He has found a small piece of code that can unlock all the levels on the Chrome version of the game. This Chorme version of the game, can be played on any web browser as I said in my previous article. But...



In one of previous article of my blog (Webbuzz) I posted about the Chrome version of Angry Birds game which you can play on any web browser. To read that article click here.


The best game players (purists) out there beat every levels on the chrome version and progress to the next level wih fun and joy, as the game released on May 11th with fanfare at Google's I/O Conference. But what can we guys, who cannot beat the levels, do? Now here's a nice and pretty easy trick, found by Wes Bos, a notable tech entrepreneur and founder of DealPage. He has found a small piece of code that can unlock all the levels on the Chrome version of the game.


This Chorme version of the game, can be played on any web browser as I said in my previous article. But for this trick to work, you will need the Google Chrome. So download Google Chrome and later go to the Chrome web store. There download and install the Angy birds game.

And after loading the game, type the piece of javascript code below, in the chrome address bar.

javascript: var i = 0; while (i<=69) { localStorage.setItem('level_star_'+i,'3'); i++; } window.location.reload();



Hit the enter key. Now the game starts loading again. Now you can find all the 70 levels of the game unlocked.



As you can see above, with this simple java script code we can unlock all the 70 levels

If you ever need to revert the game to it's original state, don't worry. There is another code to do so. Just type the below code in the address bar again.

javascript: var i = 1; while (i<=69) { localStorage.setItem('level_star_'+i,'-1'); i++; } window.location.reload();
That's all. Now you can enjoy all the 70 levels of the game. Don't forget to leave a comment below.

Angry Birds - Puzzle Game - For All Game Lovers, amazing game


In  one of previous article of my blog (Webbuzz) I posted about the Chrome version of Angry Birds game which you can play on any web browser. To read that article click here. The best game players (purists) out there beat every levels on the chrome version and progress to the next level wih fun and joy, as the game released on May 11th with fanfare at Google's I/O Conference. But what can we guys, who cannot beat the levels, do? Now here's a nice and pretty easy trick, found by Wes Bos, a notable tech entrepreneur and founder of DealPage. He has found a small piece of code that can unlock all the levels on the Chrome version of the game. This Chorme version of the game, can be played on any web browser as I said in my previous article. But...



In one of previous article of my blog (Webbuzz) I posted about the Chrome version of Angry Birds game which you can play on any web browser. To read that article click here.


The best game players (purists) out there beat every levels on the chrome version and progress to the next level wih fun and joy, as the game released on May 11th with fanfare at Google's I/O Conference. But what can we guys, who cannot beat the levels, do? Now here's a nice and pretty easy trick, found by Wes Bos, a notable tech entrepreneur and founder of DealPage. He has found a small piece of code that can unlock all the levels on the Chrome version of the game.


This Chorme version of the game, can be played on any web browser as I said in my previous article. But for this trick to work, you will need the Google Chrome. So download Google Chrome and later go to the Chrome web store. There download and install the Angy birds game.

And after loading the game, type the piece of javascript code below, in the chrome address bar.

javascript: var i = 0; while (i<=69) { localStorage.setItem('level_star_'+i,'3'); i++; } window.location.reload();



Hit the enter key. Now the game starts loading again. Now you can find all the 70 levels of the game unlocked.



As you can see above, with this simple java script code we can unlock all the 70 levels

If you ever need to revert the game to it's original state, don't worry. There is another code to do so. Just type the below code in the address bar again.

javascript: var i = 1; while (i<=69) { localStorage.setItem('level_star_'+i,'-1'); i++; } window.location.reload();
That's all. Now you can enjoy all the 70 levels of the game. Don't forget to leave a comment below.

Angry Birds - Puzzle Game - For All Game Lovers, amazing game


In  one of previous article of my blog (Webbuzz) I posted about the Chrome version of Angry Birds game which you can play on any web browser. To read that article click here. The best game players (purists) out there beat every levels on the chrome version and progress to the next level wih fun and joy, as the game released on May 11th with fanfare at Google's I/O Conference. But what can we guys, who cannot beat the levels, do? Now here's a nice and pretty easy trick, found by Wes Bos, a notable tech entrepreneur and founder of DealPage. He has found a small piece of code that can unlock all the levels on the Chrome version of the game. This Chorme version of the game, can be played on any web browser as I said in my previous article. But...



In one of previous article of my blog (Webbuzz) I posted about the Chrome version of Angry Birds game which you can play on any web browser. To read that article click here.


The best game players (purists) out there beat every levels on the chrome version and progress to the next level wih fun and joy, as the game released on May 11th with fanfare at Google's I/O Conference. But what can we guys, who cannot beat the levels, do? Now here's a nice and pretty easy trick, found by Wes Bos, a notable tech entrepreneur and founder of DealPage. He has found a small piece of code that can unlock all the levels on the Chrome version of the game.


This Chorme version of the game, can be played on any web browser as I said in my previous article. But for this trick to work, you will need the Google Chrome. So download Google Chrome and later go to the Chrome web store. There download and install the Angy birds game.

And after loading the game, type the piece of javascript code below, in the chrome address bar.

javascript: var i = 0; while (i<=69) { localStorage.setItem('level_star_'+i,'3'); i++; } window.location.reload();



Hit the enter key. Now the game starts loading again. Now you can find all the 70 levels of the game unlocked.



As you can see above, with this simple java script code we can unlock all the 70 levels

If you ever need to revert the game to it's original state, don't worry. There is another code to do so. Just type the below code in the address bar again.

javascript: var i = 1; while (i<=69) { localStorage.setItem('level_star_'+i,'-1'); i++; } window.location.reload();
That's all. Now you can enjoy all the 70 levels of the game. Don't forget to leave a comment below.

PS3, Xbox, PC etc... Take a look, it's really good

Analyst Predict: 4M Lifetime Sales for L.A. Noire on PC, Xbox and Playstation 3 (Trailer)

 L.A. Noire is expected to sell around 4 million units for Take-Two Interactive Software, Inc. (Public, NASDAQ:TTWO) in the 2012 financial year, according to analyst firm Cowen & Company. This would be half the number of copies of Red Dead Redemption in its lifetime sales.

With the weak sales of NBA 2K11, and the lack of trust in XCOM, Duke Nukem Forever and The Darkness II, which analyst Doug Creutz dismisses as “significantly aged franchises”, Cowen & Company predicts a dropping in stock of Take Two.


Creutz writes:
                  
  • “We do not view the rest of the company’s line-up as likely to drive significant profitability, and are of the view that GTA V is not likely to ship until FY13, “We believe initial management guidance for FY12 is likely to be even more conservative than our below-street estimate due to the possibility of an NBA lockout/strike which could impact sales of NBA 2K12.”
    “We also note that product announcements are no guarantee of actual (timely) delivery based on the company’s spotty history of hitting ship dates. We continue to believe that GTA V, as well as Max Payne 3 and/or Agent, are likely to ship during FY13 at the earliest.”
Cowen & Company is therefore lowering its estimates per share to $1.00 from the consensus of $1.20 for the 2012 year.

PS3, Xbox, PC etc... Take a look, it's really good

Analyst Predict: 4M Lifetime Sales for L.A. Noire on PC, Xbox and Playstation 3 (Trailer)

 L.A. Noire is expected to sell around 4 million units for Take-Two Interactive Software, Inc. (Public, NASDAQ:TTWO) in the 2012 financial year, according to analyst firm Cowen & Company. This would be half the number of copies of Red Dead Redemption in its lifetime sales.

With the weak sales of NBA 2K11, and the lack of trust in XCOM, Duke Nukem Forever and The Darkness II, which analyst Doug Creutz dismisses as “significantly aged franchises”, Cowen & Company predicts a dropping in stock of Take Two.


Creutz writes:
                  
  • “We do not view the rest of the company’s line-up as likely to drive significant profitability, and are of the view that GTA V is not likely to ship until FY13, “We believe initial management guidance for FY12 is likely to be even more conservative than our below-street estimate due to the possibility of an NBA lockout/strike which could impact sales of NBA 2K12.”
    “We also note that product announcements are no guarantee of actual (timely) delivery based on the company’s spotty history of hitting ship dates. We continue to believe that GTA V, as well as Max Payne 3 and/or Agent, are likely to ship during FY13 at the earliest.”
Cowen & Company is therefore lowering its estimates per share to $1.00 from the consensus of $1.20 for the 2012 year.

PS3, Xbox, PC etc... Take a look, it's really good

Analyst Predict: 4M Lifetime Sales for L.A. Noire on PC, Xbox and Playstation 3 (Trailer)

 L.A. Noire is expected to sell around 4 million units for Take-Two Interactive Software, Inc. (Public, NASDAQ:TTWO) in the 2012 financial year, according to analyst firm Cowen & Company. This would be half the number of copies of Red Dead Redemption in its lifetime sales.

With the weak sales of NBA 2K11, and the lack of trust in XCOM, Duke Nukem Forever and The Darkness II, which analyst Doug Creutz dismisses as “significantly aged franchises”, Cowen & Company predicts a dropping in stock of Take Two.


Creutz writes:
                  
  • “We do not view the rest of the company’s line-up as likely to drive significant profitability, and are of the view that GTA V is not likely to ship until FY13, “We believe initial management guidance for FY12 is likely to be even more conservative than our below-street estimate due to the possibility of an NBA lockout/strike which could impact sales of NBA 2K12.”
    “We also note that product announcements are no guarantee of actual (timely) delivery based on the company’s spotty history of hitting ship dates. We continue to believe that GTA V, as well as Max Payne 3 and/or Agent, are likely to ship during FY13 at the earliest.”
Cowen & Company is therefore lowering its estimates per share to $1.00 from the consensus of $1.20 for the 2012 year.

Hottest Files - Top 10 Video Games


Top 10 Hottest Games:

  1. Legend of Galasia Closed Beta Client
  2. Lineage 2 - Freya High Five Client
  3. MapleStory Client (Free Game)
  4. Dungeons & Dragons Online: Eberron Unlimited Client (Free Game)
  5. Battlefield 2 Patch v1.5
  6. Counter Strike 1.6 - Z-Bot
  7. Savage 2: A Tortured Soul Client (Free Game)
  8. Starcraft 2 Demo
  9. Lineage 2 - Freya PTS High Five Client
  10. MineCraft - JohnSmith's Texture Pack v7.2

    Legend of Galasia Closed Beta Client

    Legend of Galasia Closed Beta ClientLoG_0302.exe
    2,785.6 MB

     

     

     

     

    File Info: Legend of Galasia Closed Beta Client

    Title:                                                                        User Rating 
    Legend of Galasia Closed Beta Client                          5/5 ( 1 Voice Total)
    Author:
    Cilygame
    Created:
    5/18/2011
    Updated:
    5/18/2011
    Downloads:
     297
    Also known as:
    Adventure Generation Online, Le Ciel Bleu

     

    Description: Legend of Galasia Closed Beta Client

    The closed beta client for Cilygame's 2D casual MMORPG. In Legend of Galasia, players can have up to 6 different classes with stackable passive buffs and skills, which provide an unlimited game play experience for players to mix and match their preferred classes and even class combination.


    Featured Promotion

    •  

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      The Dangerous Game: New Vegas Horrors The Dangerous Game:New Vegas HorrorsG'day folks, we're starting a new column here on our FileBlog, where we chase down and kill vicious mod beasties digitally created.

Hottest Files - Top 10 Video Games


Top 10 Hottest Games:

  1. Legend of Galasia Closed Beta Client
  2. Lineage 2 - Freya High Five Client
  3. MapleStory Client (Free Game)
  4. Dungeons & Dragons Online: Eberron Unlimited Client (Free Game)
  5. Battlefield 2 Patch v1.5
  6. Counter Strike 1.6 - Z-Bot
  7. Savage 2: A Tortured Soul Client (Free Game)
  8. Starcraft 2 Demo
  9. Lineage 2 - Freya PTS High Five Client
  10. MineCraft - JohnSmith's Texture Pack v7.2

    Legend of Galasia Closed Beta Client

    Legend of Galasia Closed Beta ClientLoG_0302.exe
    2,785.6 MB

     

     

     

     

    File Info: Legend of Galasia Closed Beta Client

    Title:                                                                        User Rating 
    Legend of Galasia Closed Beta Client                          5/5 ( 1 Voice Total)
    Author:
    Cilygame
    Created:
    5/18/2011
    Updated:
    5/18/2011
    Downloads:
     297
    Also known as:
    Adventure Generation Online, Le Ciel Bleu

     

    Description: Legend of Galasia Closed Beta Client

    The closed beta client for Cilygame's 2D casual MMORPG. In Legend of Galasia, players can have up to 6 different classes with stackable passive buffs and skills, which provide an unlimited game play experience for players to mix and match their preferred classes and even class combination.


    Featured Promotion

    •  

      Rift Kingdom

      1. We're Not in Azeroth Anymore. The World of Telara Awaits You!

       

      The Unluckiest Indie Blog

      The Unluckiest Indie BlogThough Friday the 13th may be behind us, we can still take a look at some of the less fortunate indie games.


      The Dangerous Game: New Vegas Horrors The Dangerous Game:New Vegas HorrorsG'day folks, we're starting a new column here on our FileBlog, where we chase down and kill vicious mod beasties digitally created.

Hottest Files - Top 10 Video Games


Top 10 Hottest Games:

  1. Legend of Galasia Closed Beta Client
  2. Lineage 2 - Freya High Five Client
  3. MapleStory Client (Free Game)
  4. Dungeons & Dragons Online: Eberron Unlimited Client (Free Game)
  5. Battlefield 2 Patch v1.5
  6. Counter Strike 1.6 - Z-Bot
  7. Savage 2: A Tortured Soul Client (Free Game)
  8. Starcraft 2 Demo
  9. Lineage 2 - Freya PTS High Five Client
  10. MineCraft - JohnSmith's Texture Pack v7.2

    Legend of Galasia Closed Beta Client

    Legend of Galasia Closed Beta ClientLoG_0302.exe
    2,785.6 MB

     

     

     

     

    File Info: Legend of Galasia Closed Beta Client

    Title:                                                                        User Rating 
    Legend of Galasia Closed Beta Client                          5/5 ( 1 Voice Total)
    Author:
    Cilygame
    Created:
    5/18/2011
    Updated:
    5/18/2011
    Downloads:
     297
    Also known as:
    Adventure Generation Online, Le Ciel Bleu

     

    Description: Legend of Galasia Closed Beta Client

    The closed beta client for Cilygame's 2D casual MMORPG. In Legend of Galasia, players can have up to 6 different classes with stackable passive buffs and skills, which provide an unlimited game play experience for players to mix and match their preferred classes and even class combination.


    Featured Promotion

    •  

      Rift Kingdom

      1. We're Not in Azeroth Anymore. The World of Telara Awaits You!

       

      The Unluckiest Indie Blog

      The Unluckiest Indie BlogThough Friday the 13th may be behind us, we can still take a look at some of the less fortunate indie games.


      The Dangerous Game: New Vegas Horrors The Dangerous Game:New Vegas HorrorsG'day folks, we're starting a new column here on our FileBlog, where we chase down and kill vicious mod beasties digitally created.

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